Galactic Republic - Rules and Regulations

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Aproblemm

Management Team
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Nov 25, 2024
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- - - = Initiating log = - - -

-= Credentials: | Codename: "Archangel" | ID: 3443 | Rank: Grand Admiral | Stationed: Coruscant =-



Section 1: General Rules & Regulations



[1] All buttons are to be operated by Clone Engineers, Naval & Intelligence Officers. If neither are available whomever is OD at the time may do so.
[2] Only CG & SGT+ are authorised to man checkpoints and they need previous permission from a CG Commissioned Officer or the Republic Navy.
[3] All personnel must follow the Formations and Faces Regulations (https://docs.google.com/document/d/1NYp4TWckwrRJKQ7Mvmc-JRDTYKvJBJEsv_teNhG_zp8/edit?usp=sharing)
[4] Trooper 2nd LT+ to take OD. OD is equivalent to Captain in the Republic Navy, however, this doesn't mean you abuse this role or you will be revoked from ever using it.
[5] In order to do host a training you must be a CO+ within a regiment.
[5.1] If you are a SSGT+ you may conduct trainings & tryouts with supervision from a CPT+, based on the specific requirements set by your regiments LT Qualifications.
[5.2] All qualifications for becoming a CO must be conducted at NCO level.
[5.3] SGT+ may host Basic Training for newly recruited Enlisted.
[6] Breach Leader is to be assigned internally during a breach and is done so based upon the Breach Leader Priority. TO BE REVIEWED
[6.1] Breaches should always be led by a Republic Commando member. If one is not available, it is passed to the highest ranked trooper present. TO BE REVIEWED

Saber Wielders are to be handled by Jedi, if they are not present then the Republic Melee Troopers take next priority and if both units are absent anyone can engage.

Melee Users are to be dealt with by the Republic Melee Troopers, if they are not present then Shock Troopers and Jedi take next priority (In that order) and if all units are absent anyone can engage.

Ranged Enemies can be engaged by anyone regardless of who engaged first. If there are several ranged troopers already engaged it’s not recommended for a melee trooper to then engage as they will get caught in friendly fire.

An exception to these rules are if you’re being clearly targeted by a hostile then you may engage regardless of which unit you belong too.

[1] You must be SGT+ in order to tryout for a Battalion Specialist role. This excludes medical.
[1.1] You must be a LCPL+ in order to become a medic in your Battalion.
[1.2] Maximum of 8 personnel trained for the Specialist role.
[1.3] Maximum of 4 in the job at any one time.
[2] You must be SGT+ in order to tryout for ARC & Medics.
[2.1] Maximum of 3 ARC per Battalion - 2 ARC Troopers, 1 Alpha ARC.
[2.2] Maximum of 4 Medics per Battalion - 1 Medical Officer, 3 Medical Troopers.

[1] RMT have the sole priority in assassinations
[2] You must ask for permission to commit to an assassination if (If these are not applicable RMT can assassinate without permission):
[2.1] They are unarmed & present no threat
[2.2] They are endangering the lives of many Republic personnel e.g a bomb in AIC
[2.3] They would benefit the republic if captured
[2.4] They are in possession of a hostage

[1] You may only recloak if you have been out of combat for thirty consecutive seconds.
[2] You may only heal if you are behind cover and have been out of combat entirely.

Kill on Sight (KOS)
- Clearance Omega

Arrest on Sight (AOS)
- 2nd Lieutenant (equivalency) +
- Clone Guard

Permission to Speak (PTS)
- 2nd LT+


Section 2: Ranking Structure & Hierarchy


CL0: High Command
CL6: Brigadier General +, Naval Commander+, Intelligence Officers, Master of The Order
CL5: Regimental Commander, Naval Sub-Lieutenant+, Jedi General
CL4: Regimental Major+, Naval Ensign
CL3: Regimental Commissioned Officers+, Naval Probation Officer, 5th Specialist+
CL2: Regimental Non Commissioned Officers+, 1st Specialist+
CL1: Enlisted+, Padawan

☰ Advanced Recon Commandos ☰
ARC report directly to the Republic Intelligence Service. All ARC affairs will be dealt with by the Intelligence Service only.

☰ Republic Commandos ☰
During specialist operations, the Service has full jurisdiction over the Commandos. Regimental affairs fall to the Republic Generals.


Section 3: Ranking Rules


[1] Under no circumstances are you to breach the promotion cooldowns if you wish to do so then contact a Republic General.
[2] Only Republic Generals may breach cooldown.
[3] The promotion cooldowns are a minimum they may be increased by the Commander of the Battalion.
[4] Being off promotion cooldown does not make you entitled to a promotion, you will be promoted when your CO's deem necessary.
[5] To be eligible for a promotion to the rank of SGT you must have done your Cadet Training. This can be done at any Enlisted rank.
[6] Inactivity for 7 Days or longer without informing your commissioned officer(s) will result in your removal from said regiment after a warning to get online - commanding officers may reduce this if they deem necessary.

[1] In order to be eligible you must be Ex CPT+ of that regiment.
[1.1] Ex-High Command can join any regiment as a VSGT.
[2] The CMDR determines whether they're happy with you being VSGT or not.
[3] You cannot join a specialisation as VSGT.
[4] VSGT follow the regular promotion cooldowns (3 Days to be promoted to SSGT).

[1] Transfers must be granted by an officer in the regiment you want to transfer into, or a Republic General.
[2] You have to be within a regiment for three days minimum before transferring.
[2.1] If a Republic General deems necessary they may overrule this.
[3] You are to go down three ranks when transferring.
[3.1] A Republic General can decrease the amount of ranks lost based upon your performance and activity in the battalion you are transferring from.
[4] You need to inform the officers within the battalion that you are transferring out.

☰ Battalion Command ☰
Commander - Promoted by Republic Generals / High Command
Executive Officer - N/A
Major - 14 Days

☰ Commissioned Officers ☰
Captain - 10 Days
1st Lieutenant - 7 Days
2nd Lieutenant - 7 Days

☰ Non-Commissioned Officers ☰
Sergeant Major - 5 Days
Master Sergeant - 5 Days
Staff Sergeant - 4 Days
Sergeant - 3 Days

☰ Enlisted ☰
Corporal - 2 Days
Lance Corporal - 1 Day
Private First Class - 1 Day
Private - 1 Event & Basic Training

The ranks different officers can promote up to.

☰ Battalion Command ☰
Commander - Executive Officer
Executive Officer - Major (With Commanders permission)
Major - 1st Lieutenant

☰ Commissioned Officers ☰
Captain - Sergeant Major
1st Lieutenant - Master Sergeant
2nd Lieutenant - Staff Sergeant

- - - = Terminating log = - - -
 
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