Added
Fixed
- E-5 temporarily to all criminals
- Grapple Hook to Frontline Officer
- DLT-19 Heavy to Frontline Officer
- EX-11 to Engineering & Aerial Officer
- X-11 Variant to Hunter
- Saber of Truth to RMT MJR+
- X-11 Pistol
- Enabled run & gun
- RPM 265 -> 230
- Damage 37 -> 8
- Mag 23 -> 15
- RX-21 Dawnbreaker
- Enabled run & gun
- RPM 365 -> 370
- Damage 38 -> 10
- Mag 50 -> 30
- XZ-6
- RPM 240 -> 360
- Damage 26 -> 6
- Firepuncher
- RPM 102 -> 29
- Damage 178 -> 61
- Mag 22 -> 5
- X-11 Pistol (Hunter)
- Enabled run & gun
- Damage 8 -> 13
- RPM 230 -> 330
- Wreckers Fists
- Minimum damage 12 -> 33
- Damage ranges anywhere from 33 - 99 where previously 12 - 54
- Republic Melee Trooper's Autoheal
- Damage Cooldown 10 -> 20
- Regen Amount 1 -> 4
- Dual Electro Staffs
- Tripled damage output based on base electrostaff
- Reduced charge drain on hit 25 -> 15
- Electro Staff
- Reduced charge drain on hit 25 -> 20
- Electro Staff Recon
- Doubled damage output based on base electrostaff
- Reduced charge drain on hit 25 -> 17
- All electrostaff colours to fit the regiment
Fixed
- Name of weapon "Hunters Fists" -> "Wreckers Fists"
- Engineering & Aerial Department job incorrect keycard clearance
- Some LVS ships freaking out
- A280 from all criminal jobs as this is the Naval weapon
- DC-17 from Hunter