30/08/2025 - CWRP Update

Aproblemm

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Management Team
Joined
Nov 25, 2024
Messages
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Modified
  • All weapons with automatic fire mode now start on auto by default
  • DC-17 Pistol (&Stun)
    • DMG 8 -> 7
    • Run & Gun enabled
  • 212th Attack Battalion Loadout
    • DLT19 Heavy
      • Added grips
      • Blue Tibanna
        • Slower fire rate
        • Higher damage
    • Impact Grenade
      • RPM 120 -> 40
      • DMG 85 -> 150
      • Pin time 0.5 -> 1.5
    • MPL57
      • RPM 320 -> 100
      • DMG 200 -> 150
    • RPS6
      • RPM 600 -> 11
      • DMG 200 average -> 1500 average
      • Recoil 5 -> 15
  • Wolfpack Battalion
    • Valken-38x
      • DMG 35 -> 44
      • MAG 10 -> 7
      • Added grips
    • DH16C
      • DMG 8 -> 7
      • Recoil 0.78 -> 0.6
      • Added grips
      • Added tacticals
    • DP9 (Dire)
      • Accuracy 50 -> 80
      • Recoil 1.76 -> 2
    • IQA11 -> EMG-1 Sniper
      • RPM 19 -> 33
      • DMG 80 -> 85
      • Added grips
  • Clone Engineers
    • EX11
      • Added grips
      • Added tacticals
    • Tachyon Railgun
      • Recoil 0.76 -> 0.4
      • Adjusted ironsight pos so its less aids
      • Added grips
      • Added tacticals
  • Clone Guard
    • DC15A
      • RPM 275 -> 287
      • Added grips
      • Hailfire Tibanna
        • Higher firerate
        • Lower damage
    • SB2
      • RPM 30 -> 60
      • Accuracy 50 -> 80
      • Recoil 2 -> 2.3
    • Z6
      • MAG 200 -> 250
      • Accuracy 0.55 -> 40
  • Advanced Recon Commandos
    • Westar M5
      • Added reddot
      • Added tacticals
      • Added foregrip
      • Added grips
  • Republic Commandos
    • DC17M Rifle
      • Added tacticals
      • Added foregrip
      • Added grips
    • DC17M Sniper
      • RPM 40 -> 39
      • DMG 79 -> 76
      • Recoil 0.5 -> 0.9
      • Added grips
    • DC17M Shotgun
      • RPM 60 -> 80
      • Accuracy 50 -> 80
      • Recoil 0.65 -> 2
    • DC17M Rocket
      • DMG 200 -> 150
      • MAG 1 -> 4
    • DC17M Omega
      • Added tacticals
      • Added foregrip
      • Added grips
    • RX21
      • Added tacticals
      • Added foregrip
      • Added grips
    • 773 Firepuncher
      • DMG 75 -> 81
      • Added grips
    • HH12
      • RPM 102 -> 22
      • DMG 700 average -> 1250 average
      • Recoil 2.21 -> 15
    • DP9 (CF99)
      • Accuracy 50 -> 80
      • Recoil 1.76 -> 2.3
      • Run & Gun enabled
      • Num shots 6 -> 5
    • CR2S
      • Added tacticals
      • Added grips
      • Run & Gun enabled
    • X11 One
      • Accuracy 50 -> 0.22
      • Recoil 0.43 -> 0.34
    • X11
      • Accuracy 50 -> 0.22
      • Recoil 0.43 -> 0.43
      • Removed automatic fire
  • Republic Command
    • TEM3 Battlerifle
      • Burstfire MULT RPM 3 -> 1.5
Added
  • VJ Base
    • BF B1 SNPCs & PMs
    • BF B2 SNPCs
    • Magnaguard SNPCs
    • Droideka SNPC
    • Commando Droid SNPC
    • BF Pirate/Smuggler SNPCs
    • Cartel SNPCs
      • Crimson Dawn
      • Blacksun
    • Dark Messiah NPCs
    • Mistake NPCs
  • ARC Weapons for Reinforcements & Enemies
    • EMG-1 Sniper
    • Havoc Blaster rifle
    • V4 Caracara
    • ELR-1
    • K5
  • Republic Reinforcements
    • 501st Sharpshooter
    • 91st Combat Medic
    • Dooms Unit Centurion
    • Shadow Trooper
  • 40 rotatable event maps
Removed
  • Hondo Ohnaka and crew
  • CGI B1 PMs & NPCs
  • CGI Trandoshan PMs & NPCs
  • B2 NPCs
  • Republic Reinforcements
    • Galactic Marine Bruiser
    • 501st Juggernaut
    • Scout Trooper
    • Talon Flame Trooper
 
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