Aurelian
New member
Title - Suggestion - (Summary/Title Here)
OOC Name: Aurelian/Thalen
Your In-Game Name / Position: jedi Artificer and Mod
Suggestion: makes a rule against spamming Explosives
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How will your suggestion benefit the server:
Right now, being an EC, EP, or simply taking part in any training or sim with players who have explosives—such as GM, RC, or CG—has become extremely frustrating. The constant barrage of explosives makes it feel less like an actual training scenario and more like an unavoidable cycle of getting blown up the moment you spawn or move. It takes away the sense of participation and completely removes the chance to actually improve, react, or enjoy the experience. Instead of a fair and engaging fight, it turns into chaos where one side has an overwhelming advantage simply because of how quickly and repeatedly explosives can be used.
This is why adding a cooldown system, similar to the revive cooldown, would make a massive difference. A cooldown wouldn't take explosives away from these classes, nor would it remove their identity or usefulness. Instead, it would introduce a small window of fairness—enough time for people to reposition, push, defend, or simply not be instantly wiped out again. It would help prevent scenarios where one explosive wipes half the players before they even have a chance to participate.
Introducing a cooldown would also encourage more intentional gameplay. Explosive users would have to time their throws instead of relying on nonstop spam, which makes their abilities feel more meaningful and less like an easy win button. On the other side, non-explosive classes would finally get the chance to take part in the fight instead of being constantly reset or sidelined. The result would be a more balanced, enjoyable, and skill-based environment where every class gets to actually contribute.
Overall, this change isn’t about limiting explosive classes—it's about making sure the entire server has a fair experience. Trainings and sims should feel competitive and fun for everyone, not just the people holding explosives. A cooldown would bring back that sense of fairness and make every event smoother, more engaging, and far more enjoyable for all players involved.
Have you consulted any regimental command that this change may affect? (if yes say who):i have talked about it before but no regimental command member comes to mind atm
Applicable Addon/Model Link: none
Anything else: nopd
OOC Name: Aurelian/Thalen
Your In-Game Name / Position: jedi Artificer and Mod
Suggestion: makes a rule against spamming Explosives
- ...
- ...
- ...
How will your suggestion benefit the server:
Right now, being an EC, EP, or simply taking part in any training or sim with players who have explosives—such as GM, RC, or CG—has become extremely frustrating. The constant barrage of explosives makes it feel less like an actual training scenario and more like an unavoidable cycle of getting blown up the moment you spawn or move. It takes away the sense of participation and completely removes the chance to actually improve, react, or enjoy the experience. Instead of a fair and engaging fight, it turns into chaos where one side has an overwhelming advantage simply because of how quickly and repeatedly explosives can be used.
This is why adding a cooldown system, similar to the revive cooldown, would make a massive difference. A cooldown wouldn't take explosives away from these classes, nor would it remove their identity or usefulness. Instead, it would introduce a small window of fairness—enough time for people to reposition, push, defend, or simply not be instantly wiped out again. It would help prevent scenarios where one explosive wipes half the players before they even have a chance to participate.
Introducing a cooldown would also encourage more intentional gameplay. Explosive users would have to time their throws instead of relying on nonstop spam, which makes their abilities feel more meaningful and less like an easy win button. On the other side, non-explosive classes would finally get the chance to take part in the fight instead of being constantly reset or sidelined. The result would be a more balanced, enjoyable, and skill-based environment where every class gets to actually contribute.
Overall, this change isn’t about limiting explosive classes—it's about making sure the entire server has a fair experience. Trainings and sims should feel competitive and fun for everyone, not just the people holding explosives. A cooldown would bring back that sense of fairness and make every event smoother, more engaging, and far more enjoyable for all players involved.
Have you consulted any regimental command that this change may affect? (if yes say who):i have talked about it before but no regimental command member comes to mind atm
Applicable Addon/Model Link: none
Anything else: nopd