Nerf DU Job

Tom

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Title - Suggestion - Nerf DU Job

OOC Name: Tom
Your In-Game Name / Position:
Suggestion:

- Lower the armour on the DU job from 300 to 100 - This will still give them additional 50 armour, above other normal troops and 25 armour compared to ARC and RC
- Slightly lower the damage on the weapon "KROT" - Not sure what the damage value could be, but should deffo be lowered or make the damage fall off even more drastic.

- Clip for comparison (A GM Officer weapon vs a clone reinforcement job)

How will your suggestion benefit the server: Not much, its just nerfing a stupidly OP donator job.


Have you consulted any regimental command that this change may affect? (if yes say who): No

Applicable Addon/Model Link: N/A
Anything else: The DU job imo is better than an ARC and RC job combined :eek: (except the long range stuff but mid and low range its crazy)
 
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Title - Suggestion - Nerf DU Job

OOC Name: Tom
Your In-Game Name / Position:
Suggestion:

- Lower the armour on the DU job from 300 to 100 - This will still give them additional 50 armour, above other normal troops and 25 armour compared to ARC and RC
- Slightly lower the damage on the weapon "KROT" - Not sure what the damage value could be, but should deffo be lowered or make the damage fall off even more drastic.

- Clip for comparison (A GM Officer weapon vs a clone reinforcement job)

How will your suggestion benefit the server: Not much, its just nerfing a stupidly OP donator job.


Have you consulted any regimental command that this change may affect? (if yes say who): No

Applicable Addon/Model Link: N/A
Anything else: The DU job imo is better than an ARC and RC job combined :eek: (except the long range stuff but mid and low range its crazy)
-1

The job is a niche breaching support role. The heavy armor comes from its name, "Centurion." It is designed to be a slow heavy hitter that can tank shots. The 300 armor isn't even that useful, as they die just as quickly, if not quicker, due to CQC.
You will never commonly PvP with a DU outside open trainings, so nulls that point and EE enemies can easily beat DUs if they don't get caught in close range on low HP.
And at the end of the day, it's a paid role with 3 slots max, of which none are used 90% of the time, there has to be some incentive or it would be a pointless purchase, I actually think its kinda the only good RR job with Shadow being a laughable joke and medic being an excuse to bolster low medic numbers with nothing else special about it.

I think for what it is rn it is fine.
 
20m range, one shotting B1 droids that some people take 5-8 seconds killing. And the breaching regiment, also being heavily limited as I used the GM Officer weapon for comparison - If other RR jobs are bad someone can propose a buff for them, this one is just a bit over tuned and I don't care about the PvP aspect of it, just from the perspective of a staff member its just weird to balance around this monster of a trooper.